Soulcalibur VI | |
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Developer(s) | Bandai Namco Studios |
Publisher(s) | Bandai Namco Entertainment |
Director(s) | Yoshinori Takahashi |
Producer(s) |
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Designer(s) | |
Programmer(s) | Masanori Ota |
Artist(s) | Takuji Kawano Hiroaki Hashimoto |
Writer(s) | Sohei Kamada |
Composer(s) | Junichi Nakatsuru |
Series | Soulcalibur |
Engine | Unreal Engine 4 |
Platform(s) | |
Release | October 19, 2018 |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Reception | ||||||||||||||||||||||||||||||||
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Year | Award | Category | Result |
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2018 | Game Critics Awards | Best Fighting Game | Nominated[56] |
The Game Awards 2018 | Nominated[57] | ||
Gamers' Choice Awards | Fan Favorite Fighting Game | Nominated[58] | |
2019 | New York Game Awards | Raging Bull Award for Best Fighting Game | Nominated[59] |
D.I.C.E. Awards | Fighting Game of the Year | Nominated[60] | |
NAVGTR Awards | Franchise, Fighting Game | Nominated[61] | |
SXSW Gaming Awards | Most Promising New eSports Game | Nominated[62] |
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